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Pcsx2 silent hill 2 remove film grain
Pcsx2 silent hill 2 remove film grain






  1. #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN INSTALL#
  2. #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN MOD#
  3. #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN CODE#
  4. #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN PS2#

#PCSX2 SILENT HILL 2 REMOVE FILM GRAIN PS2#

I'll you for each one when I have the necessary information to share, like I did here for the PS2 noise filter.

  • Boat Animation Fix - fixes rowing animation bug after reloading saved data.
  • pcsx2 silent hill 2 remove film grain

  • Increase Draw Distance - removes a visible black "wall" when navigating the apartments.
  • Cemetery Lighting Fix - prevents game from saving the wrong lighting conditions in the cemetery.
  • PS2 Noise Filter - darkens filter to match ps2 version.
  • A list of all current features and their purpose from the widescreen pack.īelow is the current list of new fixes that need to be added to your project: There is only one thing that I want to move over to your project, but I need to ask ThirteenAG about it, so don't worry about that for now. Nothing I've listed is in the widescreen pack.ĭo you have a list of a fixes that are already in the Widescreen Pack and what fixes need to be added to this module? Are these fixes that are already in the SH2 Widescreen Pack or are these fixes I need to add to this project?Įverything I've mentioned are completely new fixes that need to be added to your project. I am going to need some help getting up to speed here. As long as it isn't doing something like this:įdiv dword ptr // 3F800000 = 1.0fīecause the game would think 3F800000 is an address and crash since it doesn't exist. Mov eax, // moves value of address 20153280 to eax You can only use the fdiv instruction with brackets as far as I know. This will divide the integer we loaded with fild by 7.40, then we store the result at another address I labeled as address3 with fistp.īrackets means the address / register is treated like a pointer. So in this example, address "20153284" has a value of 7.40f Sorry for the dumb question, but my assembly skill is still weak.Īddress2 is whatever address you have 7.40f stored at via your code. What is address2 here? Also I don't understand how this is dividing by 7.40f. XXXXXXXX ,al // moves contents of al (eax) to noise filter address

    #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN CODE#

    XXXXXXXX mov eax, // moves contents of code cave address to eax XXXXXXXX fistp dword ptr // stores integer at code cave address XXXXXXXX fdiv dword ptr // divides integer by 7.40 float controls brightness Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. XXXXXXXX fild dword ptr // loads integer stored at code cave address Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. XXXXXXXX mov, al // moves contents of al to code cave address Right now we only have the PS2 noise filter, a saved data bug fix, draw distance increase, and a cutscene animation fix from Nothing too complicated or big.Ġ0477E9D mov edx,000001D7 // controls opacity 471 integerĠ047C6F9 mov byte ptr ,22 // controls brightness for level 0 and 1 34 integer I am definitely happy to also just put all the fixes into this project instead. We could setup project to be a submodule of this or vice versa. It is possible with GitHub to do submodules. I'm just going to post some information for stuff we already have done.

    pcsx2 silent hill 2 remove film grain

    I get tired of working on the same thing after awhile, so unless it's texture related I'm going to be taking a break from SH2 anyway. But if we have a collection of fixes to add I can put them in here. However, lately my time (and interest) has been elsewhere. But if we have a collection of fixes to add I can put them in am happy to put this fixes into this project, or we can use your project. I am happy to put this fixes into this project, or we can use your project.

    #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN INSTALL#

    This way users only need to install a single SH2 fix + the ReShade stuff. I was actually thinking that it would be nice to combine all the fixes (including things like the fog fix) into a single project with options to control each feature. It's starting to get a bit too much in my I would be happy to put any fixes into this module. It was fine when it was a few small changes to the lighting here, a few small changes to the camera there, but now you're talking about overhauling the flashlight, adding functions to fix the room lighting, rotating default model positions, etc. I feel like WSF is starting to get bloated with features that don't have much to do with widescreen.

    #PCSX2 SILENT HILL 2 REMOVE FILM GRAIN MOD#

    I'm not a fan nor one to get into which version is THE definitive best (which is why the voice over in the demonstration trailer says, ".makes it A definitive Silent Hill 2 HD experience.I'm not sure what Elisha's plan is, but if he's cool with it I much rather have his mod start doing some of these changes.








    Pcsx2 silent hill 2 remove film grain